A defeat scores nothing. Every other pick scores a result, its winning margin, up to two bonuses, and the value the pick itself carried:
Points = result + (10 × goal difference) + bonuses + pick value (a defeat scores 0)
Said out loud: win 30, draw 10, ten a goal for the margin, ten each for a clean sheet and a card-free game, plus your pick value if they win.
Everything is scoped to the team you backed: their goals, their clean sheet, their cards. What the opponent picks up is ignored.
Nothing ever deducts. A pick's score has a floor of zero, so a Predictor's total only ever climbs. A heavy defeat costs no more than a narrow one — both score 0.
A game week's score is the sum across that week's three picks.
Pick value: harder picks are worth more
Every fixture carries a pick value — what that team is worth if they win. It runs from single figures for a heavy favourite to a cap of 300 for a long shot, and it comes from the team's chance of winning:
The value grows faster the rarer a win is, because it has to pay back how often the pick loses. That makes every pick worth about the same on average: a favourite scores a little most weeks, an underdog a lot now and then.
The value is shown as a number, never as odds. Each fixture's label — Strong Favourite, Favourite, Underdog, Big Underdog, Huge Underdog — is a guide for scanning only: the number on the card is what you score.
You keep the number you were shown
Values move through the week with team news. Locking a pick takes the value showing on that fixture at that moment. Change the pick before kick-off and you take whatever value is showing then — nothing carries over from an earlier choice. If the value moved while your screen was out of date, you're shown the new one to confirm or walk away from.
Worked examples
Read the first two rows together: an underdog winning 2–0 scores 210 while a favourite winning 3–0 scores 95. Backing the harder result pays more than winning by an extra goal.
Why the scale is in hundreds
Most ties are Predictors who backed the same three teams, and they score the same under any formula. What separates them is holding different pick values, locked at different moments — and only a scale in hundreds is fine enough for that difference to survive into the total. That is why the game needs no tie-break question, and why ties that do survive simply split the prize.
A clean game means no cards at all
The clean-game bonus is all-or-nothing. One booking in the 90th minute costs it, exactly as a red card would. There is no partial credit and no counting beyond the first card — the only question is whether the team finished the match with a clean record.
This is deliberately simpler than the discipline rule it replaces, which deducted per card and needed second yellows matched to individual players. That whole apparatus is gone: a second-yellow dismissal is just a card like any other, and it costs the bonus that the player's first booking had already cost.